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In-Depth: Skin Shading In Unity3D
[In this reprinted #altdevblogaday in-depth piece, Iron Galaxy Studios programming intern Jon Moore looks at rendering human skin in Unity3D, and shares the source code for his efforts.] I’ve been away from AltDev for a while, a bit longer than I originally expected because after a period of crunch before IGF submission in late October, I went back to the comforts of getting a normal night’s sleep, something that working a normal game development job …


