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In-Depth: Running Native Code On Android – Part 1

[In this reprinted #altdevblogaday in-depth piece, Gameloft 3D programmer Gustavo Samour examines how developers can bring an existing C/C++ library or a full game to Android without translating them to Java.] Suppose you have an existing C/C++ code library or a full game you’d like to port to Android, but you don’t want to translate them to Java. One solution is to keep as much code as possible in C/C++ and then use the Android …