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In-depth: Is it time for a text game revival?

For years, the traditional publishing industry has been telling us that nobody wants story-driven adventures or game forms oriented around interactive storytelling. But the Kickstarter age has been showing us something a little bit different, amid successful fundraising for developers of renowned adventure designers of yore. But there’s more than just nostalgia contributing to a potential revival for interactive stories. A broader gaming audience means appetites for game forms we might have once called “casual” …