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In-depth: A simple system to patch your game content

In this reprinted #altdevblogaday opinion piece, Google’s game developer advocate Colt McAnlis explains why it’s important to have your own patching system, examining Quake 3’s file-based patching process. Since the rise of PC games in the early ’90s, game developers have needed ways to quickly issue fixes, updated builds, and new content to existing users & ndash; hence the rise of ‘game patch’ systems. Over time, this method of updating games has made its ways …