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In defense of Xenogears

This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it’s because they’re too antiquated or just too niche, he believes JRPGs don’t get enough attention in the gaming industry today. It’s time to change that.

When it comes to grandiose adventures, there are few games like Xenogears. Few games’ stories are as stirring, as twisty, as poignant. Few games’ characters are as bizarre and entrancing.

But fans have skewered the sci-fi masterpiece for its second disc, a potpourri of cutscenes and monologues that may have been the consequence of rushed development. While the game’s first 50 hours gave you access to a world map filled with towns, dungeons, and secrets, Xenogears’ final act was more book than game, unfolding like a visual novel with very little player interaction outside of the final dungeon and a few boss fights.

Gamers took umbrage at this sudden shift in pace. As one GameFAQs reader points out, “Xenogears would have been great… if it had been finished.”

Which is too bad, because I loved every minute of it.

Continue reading In defense of XenogearsIn defense of Xenogears originally appeared on Joystiq on Fri, 06 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.
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