Categories
If video games could read your diary…
We’re all very much used to having branching story trees in video games based on responses you give and the way you act. Most recently the Mass Effect and Fallout franchises have shown the levels of immersion that offering the player choices with real consequences can provide. However, for the most part what may at first be perceived as a range of options inevitably comes down to just two choices — being good or evil. …



