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How XCOM enables players to tell their own stories

Letting players take a role in their own narrative is often key to the game experiences they remember most. With XCOM: Enemy Unknown, the team saw the game as a platform for players to create their own stories — they wanted to encourage an internal narrative to unfold each time they play. Similar to its classic 1994 predecessor, the turn-based tactical game lets players manage squads against alien invasion, but offers a degree of control …