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How Nadeo plans to make ShootMania the number one eSports FPS

Back in 2004, Florent Castelnerac was first introduced to the world of eSports by his friend Matthieu Dalon, founder of the Electronic Sports World Cup. He liked what he saw; 400 players assembled against the French fantasy backdrop of the Parc du Futuroscope, competing across the likes of Counter-Strike, Quake 3, Unreal Tournament and Need for Speed.So Castelnerac went back to his studio, Nadeo, and went about tailoring a version of its game TrackMania for that competitive crowd. The result, TrackMania Nations, would go on to attract some 12 million registered users. And just two years after his first visit to the ESWC, in 2006, it ousted Need for Speed as the racer of choice and went on to become an eSports staple, a position it’s maintained ever since. Six years further down the line, Castelnerac’s out to do it all over again – only this time he’s reaching for the big guns. ShootMania: Storm, Nadeo’s new project, is aiming to fill the void in an eSports scene that’s currently without a first-person shooter to champion. Despite its recent makeover with Global Offensive, Counter-Strike’s getting long in the tooth, while the likes of Halo 4 and Black Ops 2 come with the heavy baggage of two of gaming’s biggest brands. ShootMania: Storm, however, has been built from the ground up to cater to the eSports crowd.Read more…