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How GoldenEye’s famous multiplayer mode was sneaked in at the last minute
GDC Europe attendees were today treated to a rare postmortem for the Nintendo 64 classic GoldenEye 007 from the game’s director Martin Hollis. Never-before-seen design documents for Rare’s classic 1997 title posed such questions for the team as “what is the appropriate level of humor?” and “what level of violence is acceptable?” The game was originally angled as “similar to Virtua Cop in terms of gameplay,” but with large upgrades and advances wherever possible, such …





