Categories
How Gearbox’s culture makes Borderlands 2 work
To effectively design a game, you have to really understand it, says Gearbox’s Carl Shedd, level designer on Borderlands 2. To create an environment for making great games in, you need a company where people are more worried about the games than anything else — including their careers. To understand a game, says Shedd, “You have to play it. That’s something with Borderlands 2 that we’re always doing, we’re always, constantly playing it. Really, you …





