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How "bossless" Valve makes decisions

Valve has explained how it’s able to make decisions despite being “bossless”. Earlier this year Valve’s employee handbook revealed a somewhat utopian structure at the Half-Life maker, which currently employs around 300 people. There are no bosses in the traditional sense; instead people are encouraged to interact with projects that may not suit their skills, and decision-making is based on the interest projects gather. During a Q&A following his keynote presentation at the Develop conference in Brighton this morning, business development chief Jason Holtman was asked whether he thought the quality of games such as Portal 2, Team Fortress 2 and Half-Life 2 was the result of its unstructured system, or whether the success it’s enjoyed enables this freedom. Read more…