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How AAA games can become a better fit for women

In Gamasutra’s newest feature, Transform Entertainment’s chief creative officer Brandii Grace shares how developers can make triple-A games that appeal to more women. She likens the majority of current triple-A games to a man’s best, custom-tailored suit, which she says is “a perfect fit for the intended audience and a poor fit for most women.” Grace argues that the industry’s big-budget shooters and massive open-world RPGs make few attempts to properly target most women. “I’m …