Hands-On With The Last of Us
I’ve finally played a chapter from Naughty Dog’s eagerly awaited post-pandemic survival tale, and the first thing I want to say is this: The Last of Us is not a shooter. Well, not exactly. Though Joel packs a pistol, you’ll count yourself lucky to be holding more than 10 bullets at any one time. Most times you’ll want to avoid fights by sneaking and hiding. In other, more desperate times you’ll pull the trigger with a feeling of great reluctance — all the while praying that you don’t miss. The ultra-tight ammo supply imbues the game with a primal, high-stakes tension that brings uncertainty to every decision you make. One thing’s for sure: this is one mess you won’t be able to shoot your way out of. As I guided Joel’s group around the dilapidated fringes of post-pandemic Boston, I saw constant reminders of Naughty Dog’s legendary attention to detail.




