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Halo 4 Preview: Remaster Chief

It’s Halo. Which says a lot and yet says very little at the same time. There are the same springy jumps, the same man-cannons and the maps with the same perfectly crafted symmetry. There are Spartans, there’s a battle rifle and there’s a grand, extra-terrestrial backdrop, the architecture as ever seemingly a result of Frank Lloyd Wright being kidnapped by some alien race and forced to design the flat steel that twists beneath beautiful skyboxes. It’s Halo, and the fourth mainline game is in essence the same we’ve all been playing since Combat Evolved in 2001. And that suggests, in one regard, that 343 hasn’t dropped the ball for its first serious attempt at the series since Bungie departed. A Halo without Bungie at one time seemed as inconceivable as a Mario without Nintendo – but 343’s definition of the Halo experience, it turns out, isn’t so very different from Bungie’s after all. “Jamie Griesemer of Bungie once defined it as this golden triangle,” franchise director Frank O’Connor tells us. “And while I’m not a game designer, I have my own personal definition of it. Read more…