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Gravity Daze Review

Editor’s note: This is an import review of the Japanese edition of Gravity Daze, available now. The game will be titled Gravity Rush when it appears in North America and Europe, but no release date has been set for this version. About two thirds of the way through Gravity Daze, the designers throw in one of the most entertaining mission objectives I’ve been given in a while: plummet. That’s what it amounted to, anyway. Regardless of the exact wording, I was invited to spend the next 15 minutes falling through a magical Dickensian city perched in the sky, past gantries, tangles of piping and shimmering brickwork, and then deeper into honeycombed caverns filled with weird, fungal architecture. Sure, there were enemies to fight along the way and glittering chains of collectables to race between – for a while, I was even joined by a sexy lady with some silly pants who really wanted to kill me – but the sequence didn’t actually need any of that. I was happy just to follow the calm procession of waypoints, falling deeper and deeper through this strange world until a genuine sense of loneliness set in. Read more…