Gearbox details the evolution of the playable Borderlands cast
During a panel at the SXSW Interactive Festival, Gearbox franchise director Matt Armstrong and Borderlands lead character designer Jonathan Hemingway provided a behind the scenes look at how the developer evolved its playable characters from faceless archetypes to its four-person killing crew.
Each character was originally conceived to give players a point of comparison to other genres or game franchises. The accessible and easy to use “Doom Guy” focused on giving classic shooter fans their familiar FPS fix; the tactical shooter archetype focused on delivering more strategic options, like in Metal Gear or Splinter Cell; and a world manipulator character concept wanted to give gamers a James Bond-like, gadget-focused killer.
Eventually, these original concepts – crudely drawn in shapes – evolved into the four playable characters featured in Borderlands.Continue reading Gearbox details the evolution of the playable Borderlands castGearbox details the evolution of the playable Borderlands cast originally appeared on Joystiq on Tue, 12 Mar 2013 14:15:00 EST. Please see our terms for use of feeds.
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