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GameStop: Customers’ Wallets Couldn’t Keep Up With Strong Release Slate
In a testament to a traditional holiday video game glut colliding with tough economic times, retailer GameStop on Thursday reported that sales of new video games were “lower than expected” because consumers’ wallets just couldn’t keep up with the strong release slate. “The quarter presented some challenges in topline, due to a cash-strapped consumer that could not afford all of the good titles released during the quarter,” said GameStop CEO Paul Raines in an earnings …



