Final Fantasy 13-2 Demo Analysis
Few cross-platform games of recent times have disappointed as much as Square-Enix’s Xbox 360 version of Final Fantasy 13 which underwhelmed with sub-HD visuals, awful video quality and an inconsistent performance level. We expected better from the publisher and it looks as though the new sequel – just weeks away from release – is set to address a bulk of these issues. We first saw Final Fantasy 13-2 on the showfloor at last year’s Eurogamer Expo. The two versions of the game on display during the event looked very, very close, and last week’s PSN/Xbox Live demo release gave us our first opportunity to analyse the new game in greater depth and to see if our initial impressions stood up to a more rigorous tech analysis. There are few surprises with the PlayStation 3 version of the demo. From a technical perspective, FF13-2 picks up right where its predecessor left off: the game still renders at a native 720p resolution with 2x multi-sampling anti-aliasing (MSAA) applied, with a distinct aesthetic that’s as much about the impressive post-processing effects work as it is about the undeniable quality of the core art assets. Final Fantasy 13-2 may look soft in places, but the lighting, blending and blurring create an impressive, easy-on-the-eye experience that dazzles with a battery of beautiful lighting effects – an extension of the style we saw deployed in the game’s predecessor. Read more…







