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Facing The Challenges Of Player Movement With Kinect

In Gamasutra’s new feature interview, the producer of the upcoming Microsoft-published Haunt for Xbox Live Arcade discusses getting navigation just right for a casual audience. “So one of the reasons Microsoft came to us, was they wanted a title which would appeal more to families and younger players, and stuff. Unfortunately, we had to take a decision there to make it more casual-friendly,” says Dewi Tanner, producer of the game for PaRappa the Rapper creator …