Fable Heroes Preview: Little Big Fable
It’s rare to be surprised by anything these days. Microsoft’s Spring Showcase in San Francisco promised a day of feigning astonishment as Playground’s Forza was finally unveiled, and a skinny overview of what to expect from the next Halo was given (spoiler: it’s got guns in it, and maybe a space marine or two). The look of shock when presented with Fable Heroes, a four player beat ’em-up that presents a knit-work Albion by way of Castle Crashers, was genuine – as were the expressions of delight after playing what’s shaping up to be an utterly charming off-shoot for Lionhead’s fantasy series. Fable Heroes is the product of one of Lionhead’s creative days, an annual in-house meeting where the team throws around ideas. “The things that usually come out of it are a new piece of technology or a toolset,” says Ted Timmins, formerly a quest designer on Fable 3 and now promoted to lead designer of Fable Heroes. “This is the first time that a videogame has come out of it, and it’s great – it puts that extra bit of pressure on us because we won’t get this opportunity again, and we want other people to have this opportunity.” Read more…


