Exploring Assassin’s Creed 3’s Revolutionary combat mechanics
Assassin’s Creed 3’s gameplay elements will feel very familiar to longtime fans of the franchise, with the significant exception of the combat mechanics. It’ll be interesting to see how fans adapt and newcomers react.
“We rebuilt the combat system. I think one of the most striking comments we’ve heard in the last two days is how different it feels to fans of the franchise to previous game. I think you can do a lot,” Alex Hutchinson, creative director on Assassin’s Creed 3 told me at a recent press preview. “The whole flow of it is different, the archetypes are different, the old strategies just won’t work.”
Curious about the specifics, I asked Hutchinson for standout examples of differences between the previous four installments in the series and the latest iteration.
“For example, before, a counter was an automatic kill. You didn’t have to make a decision after that, you could just spam the attack button. Before, you had to target everyone individually by using the left trigger, which you no longer have to do. You would block on the right trigger, which is now a face button. You couldn’t run out of a fight in the old version, but now you can, because the right trigger is still free run. Nobody attacked simultaneously, which they do now. It’s virtually a complete rewrite.”Gallery: Assassin’s Creed 3 (9/24/12)Continue reading Exploring Assassin’s Creed 3’s Revolutionary combat mechanicsExploring Assassin’s Creed 3’s Revolutionary combat mechanics originally appeared on Joystiq on Mon, 24 Sep 2012 19:30:00 EST. Please see our terms for use of feeds.
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