Categories
Uncategorized

Double Fine’s unique prototyping process puts itself to the vote

We’ve written about Double Fine’s “Amnesia Fortnight” process several times now, but in summary, it goes something like this: Every year, developers at the studio stop working on their current projects, split into four teams, and spend two weeks prototyping new games. The results are threefold: Double Fine experiments with new gameplay ideas, tests potential new project leads, and has playable prototypes to pitch with. At first the process was mostly a creative exercise, but …