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Don’t let popular opinion get in the way of your vision

Simon Flesser and Magnus Gardeback of mobile game studio Simogo urged developers at GDC Europe today to “base [design and business] decisions on what feels right instead of what is considered right.” With the studio’s first game, 2010’s Kosmo Spin for iOS, the two-man team created the game following all the rules you’re “meant” to follow — 99 cent price, small file size, lots of updates and a very casual setting. These are the elements …