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Dishonored’s Harvey Smith on the risk of letting players break your game

There are a lot of choices available to players in Dishonored. At every player’s disposal is an impressive array of weapons, gadgets and abilities, each offering a different way to tackle a given situation. Take the simple assassination mission I played at Gamescom, which just so happened to be the same mission we detailed earlier this month at QuakeCon. Tasked with infiltrating a posh party at a lavish mansion, freelancer Britton Peele chose to walk right through the front door. Me, I possessed a fish, swam into the sewers and worked my way into the mansion via the cellar. That’s only two of many possible choices.

Allowing players that much freedom – the freedom to potentially break the game – must be a nightmare for quality assurance, I tell Arkane Studios’ co-creative director Harvey Smith. “It’s not just a nightmare for QA,” he says, “it’s a nightmare for us as well.”Gallery: Dishonored (QuakeCon 2012)Continue reading Dishonored’s Harvey Smith on the risk of letting players break your gameDishonored’s Harvey Smith on the risk of letting players break your game originally appeared on Joystiq on Thu, 16 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.
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