Dishonored Diary: Playing through in four different ways
As Dan Whitehead noted in our Dishonored review, the city of Dunwall is a place where the main story takes a back seat to the adventures you define for yourself. For some this will be a world full of sorcery and bloodletting; for others it’s a living museum of ideas, where every scrap of discarded paper and overheard conversation is a new exhibit; and for many others it’s a game about crouching behind bushes and staring through keyholes.But just how far can you push Dishonored? And if you’re going into the game with an agenda, how much fun are you likely to have? To answer that question, we’ve assembled a crack team of role-playing commandos to spend the next few days probing the boundaries of violence, stealth, exploration and endurance. We know you’ll be playing at the same time, so we’ll make sure each post is headlined in a way that identifies its location in the game and helps you to evade spoilers about things you may not have seen.But what about our cast of players? First up, Oli Welsh is our psychopath. He’s going for a high-chaos playthrough. He may be stealthy, he may be provocative; for Oli, the Dishonored playset is a toolbox for inflicting pain and misery. Martin Robinson is the clumsy voyeur. He will be as stealthy as possible, but if Deus Ex was anything to go by then he may occasionally puncture his hard-earned bubble of anonymity by barging into a teetering pile of cardboard boxes. Christian Donlan is the archaeologist. He’ll be peeling back the layers of intrigue Arkane Studios has painted and sculpted into Dunwall’s architecture, history and people. And Tom Bramwell is our ghost. He’s already finished the game and will be attempting a second playthrough on Hard without alerting anyone.Read more…




