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Dishonored developer diary discusses design
It wouldn’t be a potential hit Bethesda-published game if Dishonored didn’t start by breaking out of a prison situation. The first developer diary for October’s supernatural assassin simulator focuses on Arkane Studios’ concepts for the art and world design of the game.
For those who can’t read, there’s a fair amount of French in the video, so we hope you paid attention in class. Then again, that warning served no purpose if you can’t read. Dishonored begins the hunt October 9 and 12 in North America and Europe, respectively.Gallery: Dishonored (QuakeCon 2012)Dishonored developer diary discusses design originally appeared on Joystiq on Thu, 06 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.
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