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Digital Foundry vs. PlayStation Vita

Sony’s PlayStation Portable redefined the state of the art for mobile gaming technology back in 2004 with its luxurious 480×272 colour screen and custom architecture that powered graphically immense titles like God of War, Ridge Racer, Gran Turismo, LittleBigPlanet and Metal Gear Solid among many others. While many argued that portable versions of home console games were not the way forward, with PlayStation Vita we find that Sony continues to beg to differ. The support for the PlayStation Suite initiative suggests that Sony is willing to embrace the bite-sized gaming concept to some degree, but this is very much a PSP successor in form, function and ethos – reminiscent of the older machine in look and feel and launching with a range of games that would not look so out of place on a current home console. A brand new Uncharted adventure arrives with the machine on day one, and with titles like WipEout 2048 we’ll actually see the exact same game launch on both PS3 and Vita, with the ability to sync progress between both consoles. After an extended hands-on period with two Vita units, this Digital Foundry hardware review dissects Sony’s new offering, our aim being to answer all the questions you may have about the new machine: how does it look, how does it feel, what can it do and how do the games play? And with Vita priced at