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Designers: master one game, or else

In a new Gamasutra feature, Gameloft’s Christian Philippe Guay suggests some simple ideas for getting better at making fun games — by breaking them down into component elements. “We have to be aware of what has been done before, as it is important to not repeat past mistakes,” writes Guay. To design fun games, he writes, “I would suggest to any designer to take one game and spend enough time to master it. There are …