Categories
Uncategorized

Delver’s Drop makes a promising first impression

One of the awesome things about indie gaming expos is the ability to interact directly with the developers. When most games are previewed at events, you’ll be walked through a carefully selected segment of game that showcases a few key setpieces by a trained PR expert, then – if you’re lucky – you’ll get to ask one of the developers 10 minutes of carefully worded questions that they may or may not be able to actually answer.

When it’s indie stuff, however, things are very different. The person walking you through the demo and introducing all of the game’s concepts to you will, more likely than not, be one of the people most directly involved in the game’s creation. Every one of these demo sessions, along with seeing your reactions and hearing your feedback, means something to them personally. My time meeting with the team at Pixelscopic and playing a very early prototype of its first fully indepedent game, Delver’s Drop, was a reminder of just how refreshing interactions with indie game developers can feel.

The game immediately caught my eye as I wandered the PAX Prime indie megabooth. A traditionally styled, top-down action RPG was fairly unusual given the more esoteric and experimental subject matter most indie titles tend to embrace. It was obvious that the game was still very early, but already I could see the spark of something potentially awesome to be.Continue reading Delver’s Drop makes a promising first impressionDelver’s Drop makes a promising first impression originally appeared on Joystiq on Tue, 30 Oct 2012 19:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments