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Cover your assets: The cost of distributing your game’s digital content

In this reprinted #altdevblogaday in-depth piece, Google’s game developer advocate and Blizzard veteran Colt McAnlis shares concepts and strategies for distributing your content online yourself. Today’s game developers have a wide choice of digital distribution platforms from which to sell their products. When a game is very large it’s often necessary to deliver some of its content from another source, separate from the distribution service. This can be new territory for those of you who …