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Cloudberry Kingdom’s journey to Wii U: Not as hard as it looks

Cloudberry Kingdom is a co-op platformer with an infinite supply of randomly generated stages designed by an AI system sent straight from the Insanely Difficult level of Hell. It features swirling death balls, disappearing platforms, strings of fire and jabbing spikes, all of which our hero must navigate with the utmost precision if he hopes to survive (and save the princess or something).

Cloudberry Kingdom offers five difficulty settings – Easy, Unpleasant, Abusive, Hardcore and Masochistic – and it’s coming to PC, Mac, XBLA, PS3, Vita and finally, Wii U.

If indie developer Pwnee Studios had to describe working with Nintendo to become a Wii U launch title, it’d put the process solidly in the “Easy” category. An outsider, however, may see it as somewhere around “Hardcore.”

Director of Business Development Michael Suswal used brute force to break down the barriers of Nintendo contacts, disregarding the suggested Wii U submission process entirely, because that’s how he rolls.

“It is a personal mantra of mine to never follow the system,” Suswal says. “So while I learned what the preferred submission process was, I decided to take a more punishing, masochistic route and chopped my way through the maze of transfers and voicemails. To be fair, Nintendo was one of the easiest companies to navigate, though it probably would have been easier to just fill out the form.”

Perhaps the Pwnee Studios team has a different definition of the word “easy.”Continue reading Cloudberry Kingdom’s journey to Wii U: Not as hard as it looksCloudberry Kingdom’s journey to Wii U: Not as hard as it looks originally appeared on Joystiq on Wed, 03 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.
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