Castlevania: Lords of Shadow – Mirror of Fate review: Symphony of the Fight
If the multi-tiered title didn’t make it clear, “Castlevania: Lords of Shadow – Mirror of Fate” is a heavy thing. A glut of gothic gravitas manifests in a huge quest that peels out of its handheld frame, even while anchored by burly protagonists and sullen environments. It’s a fine action game fueled by fervor, but in need of some finesse.
Mirror of Fate invites a fair comparison to older Castlevania games like Aria of Sorrow, which made light of a somber premise with whip-smart heroes, Michiru Yamane’s upbeat score and a crisp, unfurling map of interconnected rooms. Dracula’s dire abode was buoyed by brisk exploration, by coloring in each room on the diagram and expanding your navigational knowledge as you went about the business of slaying monsters. The combat found complexity in a large variety of swords, lances, axes, maces and daggers, each of which offered simple, easily decipherable changes.
This trip through the horror catalogue curtails the equipment to the chain-whip “Combat Cross,” brandished by Gabriel Belmont in Castlevania: Lords of Shadow, as well as a small but powerful set of exhaustible sub-weapons. There’s more interest in ferocious fighting than traversal, and a far greater demand for concentration and finger gymnastics than you might expect.Continue reading Castlevania: Lords of Shadow – Mirror of Fate review: Symphony of the FightCastlevania: Lords of Shadow – Mirror of Fate review: Symphony of the Fight originally appeared on Joystiq on Wed, 13 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.
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