Assassin’s Creed 3 Preview: Everything is Permitted
The sulphuric stench of gunpowder hangs in thick, heavy clouds above a war-torn field that’s noisy with the opposing forces of the Battle of Bunker Hill. Overlooking the stand-off, General Israel Putnam orders his men not to shoot until they see the whites of the enemy’s eyes, while a mysterious figure with a familiar peaked hood silently works his way through the chaos. For Assassin’s Creed 3, the fourth game in as many years for Ubisoft Montreal’s open-world stealth series, there’s the smell of revolution in the air. Assassin’s Creed 2 revived a series that was nearly dead on arrival, while its formula was refined even further in the immediate follow-up, Brotherhood. Revelations was a weary outing – no surprise, perhaps, given its quick-fire nature – a fact acknowledged in the clearly delivered message for the first true sequel since 2009. “We’ve made an entirely new experience,” says Tommy Fran


