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All Zombies Must Die! Review

Balance can be a tricky mistress to satisfy. Take All Zombies Must Die, for example. Its core components – a twin-stick shooter with zombies – are so overused that the combination inspires more fatigue than excitement. Clearly, something has to be done to the formula to make it stand out. But add too much, too little or simply the wrong sort of thing, and whatever base pleasures still remain in the twitching top-down zombie shooter corpse can be lost. Unfortunately, with All Zombies Must Die, developer Doublesix has fallen prey to the last two pitfalls. It’s not only added too much clutter to the genre’s fragile framework, it’s added the sort of clutter that actively detracts from the game’s enjoyment. The scenario is obvious enough. There’s a zombie outbreak, and a quartet of survivors must live to tell the tale. There’s a wise-cracking dude, his exasperated ex-girlfriend, a nerdy scientist and, apropos of nothing, a bulb-headed alien called Lux. Read more…