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Actual New Games of 2012

Back in December the Eurogamer editorial team had a massive public fight about whether 2011 was a good year for games. Well, we had the closest thing we’re capable of having to a massive public fight – we wrote polite editorials disagreeing with one another. One thing we all agreed upon, however, was that we would very much like to see more Actual New Games in 2012.The majority of big games last year – even the very best ones – were regimented and almost processional once they got up and running. When a game presents a list of controls and then shows you a screen filled with things to unlock, even if it does these things by way of a few snazzy cut-scenes and an interactive tutorial level where someone breaks out of a flying prison, an experienced gamer knows how the next 8-10 hours are likely to play out.There’s still plenty of room for those games. As Hideo Kojima remarked recently, there’s nothing wrong with giving people what they evidently want. Games like BioShock Infinite, Grand Theft Auto V and Diablo 3 will probably be wonderful experiences that just happen to progress along predictable lines, and you and we will continue to get excited by the ways in which they do that throughout 2012.Read more…