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A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis

A lot of things have changed since the original X-COM was released in 1994. Strategy games have gotten much grander, with higher production values and streamlined mechanics. Now, XCOM: Enemy Unknown has to tow the line between modern sensibilities and the expectations of series fans. We’ve already talked about our experience with the game at E3, but I caught up with Firaxis producer Garth DeAngelis to learn more about the differences between the original X-COM and it’s upcoming revival. Specifically, I want to know what has changed, what has stayed the same, and what is entirely new.Gallery: XCOM: Enemy Unknown (E3 2012)Continue reading A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelisA tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis originally appeared on Joystiq on Thu, 21 Jun 2012 17:45:00 EST. Please see our terms for use of feeds.
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