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A shoebox in someone’s house is not the best place to keep source code

“The [Killzone] assets had been backed up to tape at one point… The tapes were stored, uh, offsite, by which I mean, in a shoebox in the cellar of one of our IT support staff members, without a list of contents of any kind.”- Guerrilla Games senior programmer Frank Compagner recalls how the studio almost lost the original assets to Killzone on PlayStation 2. While tracking down the source code and assets for the PlayStation …