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A free tip from Miyamoto: Make your first level last

“When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.”- Nintendo’s legendary designer Shigeru Miyamoto, in a candid conversation with Dragon Quest creator Yuji Horii in 1989. The topic of conversation was about how both creators find that the level designs in their heads (or on paper) end up being a little too difficult in practice. Miyamoto goes as far as to say …