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A Diversity of Roguelikes

Filed under: PC, Retro, Adventure, RPGs, CasualThis is a weekly column focusing on “Western” role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.
Once upon a time, the “Roguelike” genre was a semi-hidden cache of secrets in gaming. Games like Rogue and NetHack were passed around from floppy to floppy, not sold in stores, not discussed in magazines, and certainly not treated as part of the same tradition as an Ultima or even a Gold Box game. Maybe it’s because the genre name is just so stupid. We don’t call first-person shooters “Doomlikes” or puzzle games “Tetrislikes.”

Unfortunately, I don’t have a better term for it. Perhaps over the course of describing them in a column we can think of something. Here are the consistent attributes of the genres: it involves a series of randomly generated levels, starting hard and getting progressively more difficult. They’re usually stripped-down role-playing games, where you roll a quick character, pick a class, buy a couple items, and then get killed permanently by a slime and have do it again. They’re also designed for short play sessions.Continue reading A Diversity of RoguelikesA Diversity of Roguelikes originally appeared on Joystiq on Thu, 19 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.
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