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5 tips for making great 16-bit-style action games

Bring up Shinobi III, Strider, or a number of other classic action titles to veterans of the 16-bit console game era, and you’re likely to see a spark in their eyes, a fond remembrance for the good old games that the industry once produced — 2D titles that demanded precise attacks, prescient acrobatics, and the sort of time investment that few adults could spare. “A lot of people look at those games with nostalgia, but …