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5 problems with co-op game design (and possible solutions)
If you’re making a co-op video game and it feels like an overwhelming task, don’t worry — it’s not just you who feels this way. “Designing for co-op is basically designing in hard mode,” said Tanya Short, senior gameplay designer at Funcom, speaking at the Montreal International Game Summit this week. “Your players will not only complain about your game, they’ll start complaining about each other.” But she argued that the benefits of co-op play …







