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Nintendo’s timeline-plotting Legend of Zelda artbook to get UK release
Hyrule Historia, Nintendo’s weighty Legend of Zelda artbook, is to be translated for release outside of Japan next year. Dark Horse Books…
XCOM: Enemy Unknown Preview: Old And New
G4’s stalwart game previewer Miguel Concepcion has his boots on the ground at Gamescom 2012, and hasw brought back a preview of…
‘Super Mole Escape’ Review – Holy Moley It’s Fun
Super Mole Escape [$0.99] just nails every aspect of what a casual mobile game should be, in that it’s fun to play…
Spector still wants Epic Mickey HD, needs your help
Warren Spector, long-term industry survivor and creative director of Disney’s Junction Point Studios, still wants to do a high definition version of…
Ten whole minutes of Splinter Cell: Blacklist gameplay
Allow Splinter Cell: Blacklist creative director Maxime Beland (and his soothing accent) to walk you through 10 full minutes of Blacklist gameplay,…
Regaining fans’ trust in Final Fantasy will take a "long time", FF14 producer says
Rebuilding fans’ trust in the Final Fantasy brand will take “a long time”, following the damage done by the original and “failed”…
Wonderfully made video showing what Halo 4 took to make
Behold, a beautifully produced look behind the scenes at 343 Industries, maker of Halo 4, and all it took to make the…
Hands-on at gamescom: Ni no Kuni: Wrath of the White Witch
While waiting to get hands-on with Dishonored here at gamescom (impressions shared in this week’s PlayStation.Blogcast), I ran into an acquaintance from…
Super Mario Bros.: The 8-bit GTA III
Mario's first "super" outing made as big an impact on an entire generation as Rockstar Games' open-world game-changer….
Castlevania: Lords Of Shadow – Mirror Of Fate 3DS Game Pushed To 2013
The Nintendo 3DS sequel Castlevania: Lords of Shadow – Mirror of Fate now won’t be hitting stores until 2013. Konami had originally…
Until Dawn Preview: Our First-Look At This Slasher Game
We brought you the Until Dawn intro video earlier in the week, but G4’s feature editor Rob "MurderHead" Manuel was on the…
TA Plays: ‘Infinite Warrior’ – An Endless Stabber
Earlier this morning, Eli and I spent some time with Infinite Warrior. It’s an endless stabber that tasks you, as a beautifully…
Edmund McMillen’s ‘Basement Collection’ sees new content, Indie Game: The Movie clips
Edmund McMillen’s PC Basement Collection isn’t just a compendium of his old games – McMillen reports that all of the games in…
A Valley Without Wind’s impending art revamp in version 1.3, sale now
A Valley Without Wind is a massive PC and Mac game from a tiny development team, meaning it experiences the standard industry…
Sega Enters The Mobile Space With The Launch Of Sega Alliance
Sega is getting into the mobile publishing game with the launch of Sega Alliance, a partner program that sees the publisher providing…
‘Wrrr’ Review – Classic Sidescrolling Set in the Stone Age
Maybe it’s the ’90s era gamer in me, but I always feel right at home playing a sidescroller. Wrrr [$0.99] is just…
Look around SimCity, don’t get bogged down in charts
“I want more time,” I thought leaving my first SimCity hands-on experience. “I must go deeper!” There’s just so much I wanted…
Remember Me’s ‘Neo-Paris’ was a ‘late choice,’ US / AU both considered
The art style of Dontnod Entertainment’s “Neo-Paris” in Remember Me is stunning, and the vision of a futuristic Eiffel Tower glimmering in…