As more and more people spend more and more time online trying to escape their real life, it’s only natural that our digital experiences will start to more closely resemble our real lives. While we think of video games as fixed environments, they’re not. The digital domain is starting to become more like real life in an effort to keep us ensconced in the illusion.
Meet Gabe Newell Together with fellow former Microsoft employee Mike Harrington, he founded Valve Corporation in 1996. He made Half-Life. He made Half-Life 2. He made a billion dollars. And he answers your email. See? Imagine how good a person